# Boxing Animations

**URL:** <https://forum.lowcaliber.com/t/boxing-animations/854>\
**Category:** Gaming General\
**Created:** [June 11, 2003, 2:23am UTC](https://forum.lowcaliber.com/t/boxing-animations/854 "2003-06-11T02:23:41Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Ministration](https://forum.lowcaliber.com/letter_avatar_proxy/v4/letter/m/b38774/32.png) [@Ministration](https://forum.lowcaliber.com/u/Ministration)\
**Post date:** [June 11, 2003, 2:23am UTC](https://forum.lowcaliber.com/t/boxing-animations/854/1 "2003-06-11T02:23:41Z")

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Unter, you said something about me posting these finds. Here’s some great animations I think would work well in the Hand2Hand Arena.

Here guys, try these out by creating your own offline server. Type the following in your console -

For a fall: set weapon a\_taunt defend  
For an attack: set weapon a\_taunt attack  
(After you type one of these, taunt with a weapon)

For a stance: set weapon a\_idle idle

Ok, so that last one would look really awkward when you’re holding a weapon… I converted my cache files to the files the server uses and ran my own Low Caliber server (offline) and the stance looks super-cool when you’re “Smackin’ 'em up!”

I won’t tell ya how to create your own LCC server (doubt Unter would like that much) but definitely try these animations out!

P.S - Big thanks to Baigum for teaching me how to change animations. Without that initial kick in the pants, I wouldn’t have gone on to find these hidden character animations. If you happen to read this Baig, you ROCK!

Original thread: [https://lowcaliber.com/eve/forums/a/tpc/f/7786011002/m/7846076343](https://lowcaliber.com/eve/forums/a/tpc/f/7786011002/m/7846076343)

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**Author:** ![Unter\_den\_Uebrigen](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/unter_den_uebrigen/32/40_2.png) [@Unter\_den\_Uebrigen](https://forum.lowcaliber.com/u/Unter_den_Uebrigen)\
**Post date:** [June 11, 2003, 2:59am UTC](https://forum.lowcaliber.com/t/boxing-animations/854/2 "2003-06-11T02:59:54Z")

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Good stuff, Min; we’re planning an update to the arena sometime soon, and maybe we can incorporate some more “characteristic” boxing anims. Nice work.

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**Author:** ![Dante](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/dante/32/55_2.png) [@Dante](https://forum.lowcaliber.com/u/Dante)\
**Post date:** [June 11, 2003, 3:24am UTC](https://forum.lowcaliber.com/t/boxing-animations/854/3 "2003-06-11T03:24:34Z")

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a trip over is “deathimpact” and a stumble backwards is “defend”?

so funny when you see it… :lcc_biggrin:

i believe people used it on team deathmatches to fake deaths and then backstab…crazy lol’ness

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**Author:** ![Dante](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/dante/32/55_2.png) [@Dante](https://forum.lowcaliber.com/u/Dante)\
**Post date:** [June 11, 2003, 3:34am UTC](https://forum.lowcaliber.com/t/boxing-animations/854/4 "2003-06-11T03:34:22Z")

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oopsie: baigs falling over

![Shot0101.JPG](https://forum.lowcaliber.com/uploads/default/original/1X/38b7c1bc58494217e492561bdf1589440672faa0.jpeg)

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**Author:** ![Dante](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/dante/32/55_2.png) [@Dante](https://forum.lowcaliber.com/u/Dante)\
**Post date:** [June 11, 2003, 3:35am UTC](https://forum.lowcaliber.com/t/boxing-animations/854/5 "2003-06-11T03:35:42Z")

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baigs in the army :lcc_wink:

![Shot0121.JPG](https://forum.lowcaliber.com/uploads/default/original/1X/6b9b395f861e2ff9aa9fb6ed1a5f821495399d44.jpeg)
