# New Chain

**URL:** <https://forum.lowcaliber.com/t/new-chain/380>\
**Category:** Archives\
**Created:** [November 9, 2002, 10:30am UTC](https://forum.lowcaliber.com/t/new-chain/380 "2002-11-09T10:30:00Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![V\_aUe\_ar4](https://forum.lowcaliber.com/letter_avatar_proxy/v4/letter/v/e19adc/32.png) [@V\_aUe\_ar4](https://forum.lowcaliber.com/u/V_aUe_ar4)\
**Post date:** [November 9, 2002, 10:30am UTC](https://forum.lowcaliber.com/t/new-chain/380/1 "2002-11-09T10:30:00Z")

</div>

Well now, i dunno if people are just ignoring me or overlooking me on that sup kraka post, but i have no life and would like to learn how to make decorations into weapons much fot guys

------------------------------------------------

Original thread: [https://lowcaliber.com/eve/forums/a/tpc/f/5886011002/m/3996006502](https://lowcaliber.com/eve/forums/a/tpc/f/5886011002/m/3996006502) · MSN Groups message 1 of 12

---

<div class="post-metadata">

**Author:** ![Mr\_Fister](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/mr_fister/32/53_2.png) [@Mr\_Fister](https://forum.lowcaliber.com/u/Mr_Fister)\
**Post date:** [November 10, 2002, 7:48am UTC](https://forum.lowcaliber.com/t/new-chain/380/2 "2002-11-10T07:48:00Z")

</div>

hey mas  
I think with yer weaps idea you would have to make a new class under the weap  
you want it to be like then use the deco textures as the weap skin\>?  
There is probably a lot more to it than that but if any1 else can elaborate then maybe  
we can piece it together.  
(also I was ignoring everyone don’t feel special hehe. I wanted to see how that retarded wordwar turned out lol. Very funny indeed! )

(p.s. I still don’t know what “fot” is please enlighten me…should i be insulted or amused?)

-----------------------------------------

MSN Groups message 2 of 12

---

<div class="post-metadata">

**Author:** ![V\_aUe\_ar4](https://forum.lowcaliber.com/letter_avatar_proxy/v4/letter/v/e19adc/32.png) [@V\_aUe\_ar4](https://forum.lowcaliber.com/u/V_aUe_ar4)\
**Post date:** [November 10, 2002, 11:33am UTC](https://forum.lowcaliber.com/t/new-chain/380/3 "2002-11-10T11:33:00Z")

</div>

unter said something about replacing skeletons for whosanheimer and what not you know, but i have no idea what he was talking about cause im a retard, much fot (hahaha )

-----------------------------------------

MSN Groups message 3 of 12

---

<div class="post-metadata">

**Author:** ![Unter\_den\_Uebrigen](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/unter_den_uebrigen/32/40_2.png) [@Unter\_den\_Uebrigen](https://forum.lowcaliber.com/u/Unter_den_Uebrigen)\
**Post date:** [November 11, 2002, 2:52pm UTC](https://forum.lowcaliber.com/t/new-chain/380/4 "2002-11-11T14:52:00Z")

</div>

Dudes:

MSN Groups message 4 of 12

---

<div class="post-metadata">

**Author:** ![Unter\_den\_Uebrigen](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/unter_den_uebrigen/32/40_2.png) [@Unter\_den\_Uebrigen](https://forum.lowcaliber.com/u/Unter_den_Uebrigen)\
**Post date:** [November 5, 2002, 3:58pm UTC](https://forum.lowcaliber.com/t/new-chain/380/5 "2002-11-05T15:58:00Z")

</div>

_(empty)_

MSN Groups message 5 of 12

---

<div class="post-metadata">

**Author:** ![Masuhara\_Morimoto](https://forum.lowcaliber.com/letter_avatar_proxy/v4/letter/m/e9bcb4/32.png) [@Masuhara\_Morimoto](https://forum.lowcaliber.com/u/Masuhara_Morimoto)\
**Post date:** [November 5, 2002, 9:01am UTC](https://forum.lowcaliber.com/t/new-chain/380/6 "2002-11-05T09:01:00Z")

</div>

does anyone out there know how to make decorations into weapons, and if you do can you tell me how… BLING BLING  
MasH

Yeah dude, just substitute the decoration skeleton for your weapon skeleton. (You have to subclass an appropriate weapon first.) Reply for more details.

Right click on the weap in question under the \<class\> list in RuneEd. Choose “Create a class under this one.” Give it a new package name according to your will ( but not one that already exists. ) Now, bring up the properties for the Crucifix ( for instance ), copy it’s \<skeleton\> information and paste this into the \<skeleton\> information for the weap.

Let me know what happens.

UdÜ

---------------------------------------------

MSN Groups message 6 of 12

---

<div class="post-metadata">

**Author:** ![V\_aUe\_ar4](https://forum.lowcaliber.com/letter_avatar_proxy/v4/letter/v/e19adc/32.png) [@V\_aUe\_ar4](https://forum.lowcaliber.com/u/V_aUe_ar4)\
**Post date:** [November 11, 2002, 3:29pm UTC](https://forum.lowcaliber.com/t/new-chain/380/7 "2002-11-11T15:29:00Z")

</div>

ok ok, heres how the fot turns, thanks for the help unt, and if anyone else is gonna do something like this you have to use the package MyLevel (and yes its case sensitive) and it uses the weapons skin, how can i get it not to do that?

---------------------------------------------

MSN Groups message 7 of 12

---

<div class="post-metadata">

**Author:** ![Unter\_den\_Uebrigen](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/unter_den_uebrigen/32/40_2.png) [@Unter\_den\_Uebrigen](https://forum.lowcaliber.com/u/Unter_den_Uebrigen)\
**Post date:** [November 11, 2002, 4:29pm UTC](https://forum.lowcaliber.com/t/new-chain/380/8 "2002-11-11T16:29:00Z")

</div>

Using “MyLevel” is disadvantageous: if you make a change to your weap you also have to save the map under a new name which kids have to download (equals 3 MB of code for a 1 Kb change) or you risk a version mismatch and connection failure.

Call the package FotPack and then in Rune.ini under

[Engine.GameEngine]

add

ServerPackages=FotPack

To change the skins look at the property SkelGroupSkins. In RomanSword for instance they are:

[0] Texture’weapons.romanswordroman\_sword’

[1] Texture’weapons.romanswordroman\_sword’

etc. Change them to your heart’s content, but don’t mess with the MyLevel package unless you’re working with a level screen-shot.

UdÜ

-----------------------------------------------

MSN Groups message 8 of 12

---

<div class="post-metadata">

**Author:** ![Impaler](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/impaler/32/41_2.png) [@Impaler](https://forum.lowcaliber.com/u/Impaler)\
**Post date:** [November 11, 2002, 10:25pm UTC](https://forum.lowcaliber.com/t/new-chain/380/9 "2002-11-11T22:25:00Z")

</div>

Yeah,  
Masu, don’t mess with the MyLevel package; u risk to get a beatifull “Editor package version mismatch”. If u wanna do some changes around, make sure that the texture/mesh/skeleton packages you use are loaded in the [Engine.EngineEditor] first, so the game will know where to get them; or follow Unter’s advice and build a new package.  
Take care,  
Imp

----------------------------------------------

MSN Groups message 9 of 12

---

<div class="post-metadata">

**Author:** ![V\_aUe\_ar4](https://forum.lowcaliber.com/letter_avatar_proxy/v4/letter/v/e19adc/32.png) [@V\_aUe\_ar4](https://forum.lowcaliber.com/u/V_aUe_ar4)\
**Post date:** [November 12, 2002, 7:43am UTC](https://forum.lowcaliber.com/t/new-chain/380/10 "2002-11-12T07:43:00Z")

</div>

thanx unt, i got a new map coming but its taking forever cause i gotta show up mr fister (nice map with that tubie btw) but before i get done with that ill probably have some more bizarre maps out. If i come up with anything good ill post it, much fot

mas

------------------------------------------------

MSN Groups message 10 of 12

---

<div class="post-metadata">

**Author:** ![V\_aUe\_ar4](https://forum.lowcaliber.com/letter_avatar_proxy/v4/letter/v/e19adc/32.png) [@V\_aUe\_ar4](https://forum.lowcaliber.com/u/V_aUe_ar4)\
**Post date:** [November 12, 2002, 8:20am UTC](https://forum.lowcaliber.com/t/new-chain/380/11 "2002-11-12T08:20:00Z")

</div>

ok one last problem, when i put the serverwhatever=FotPack or w/e in that file dealy, there is no actual fotpack i guess and when i put things in it it cant find the fotpack how do i actually make this new pack (sorry about my newbieness)

--------------------------------------------

MSN Groups message 11 of 12

---

<div class="post-metadata">

**Author:** ![Unter\_den\_Uebrigen](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/unter_den_uebrigen/32/40_2.png) [@Unter\_den\_Uebrigen](https://forum.lowcaliber.com/u/Unter_den_Uebrigen)\
**Post date:** [November 12, 2002, 8:25pm UTC](https://forum.lowcaliber.com/t/new-chain/380/12 "2002-11-12T20:25:00Z")

</div>

np, dude. There’s two ways: the 1) script kiddie and 2) the 4337 way.

\1) In RuneEd press [f7] or “Compile changèd scripts” under the appropriate menu.

\2) (Only if you’ve upgraded your RuneEd with the UnrealEd Fix4 and have compiled at least once using the script kiddie method.) Open up your Dos console and go to x:\rune\system. Type “ucc batchexport FotPack.u class .uc x:\rune\FotPack\Classes”.  
Add one more line in rune.ini under all this stuff:

[Editor.EditorEngine]  
EditPackages=Core  
EditPackages=Engine  
EditPackages=RuneI  
EditPackages=UWindow  
EditPackages=RMenu  
EditPackages=JunModel  
EditPackages=FotPack

Type “ucc make” and watch that shit fly. For each subsequent compile you have to delete FotPack.u first.

With this method you can edit your objects’ code in NotePad and tweak it in new ways which you could in RuneEd only with difficulty.

UdÜ

\</skeleton\>\</skeleton\>\</class\>

MSN Groups message 12 of 12
