# Torch Update

**URL:** <https://forum.lowcaliber.com/t/torch-update/367>\
**Category:** Archives\
**Created:** [October 18, 2002, 3:26am UTC](https://forum.lowcaliber.com/t/torch-update/367 "2002-10-18T03:26:00Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Unter\_den\_Uebrigen](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/unter_den_uebrigen/32/40_2.png) [@Unter\_den\_Uebrigen](https://forum.lowcaliber.com/u/Unter_den_Uebrigen)\
**Post date:** [October 18, 2002, 3:26am UTC](https://forum.lowcaliber.com/t/torch-update/367/1 "2002-10-18T03:26:00Z")

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Finally got some action on Torch today, and Nutt was right: with a few players that FPS was suffering horribly.

Revamped the map; removed all the fire objects, and now the thing runs like a charm (although it lacks a little bit of that sometime mystique with all the T\_stadt torches).

Hop on and let me know.

UdÜ

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Original thread: [https://lowcaliber.com/eve/forums/a/tpc/f/5886011002/m/6596006502](https://lowcaliber.com/eve/forums/a/tpc/f/5886011002/m/6596006502) · MSN Groups message 1 of 3

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**Author:** ![Impaler](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/impaler/32/41_2.png) [@Impaler](https://forum.lowcaliber.com/u/Impaler)\
**Post date:** [October 19, 2002, 4:10pm UTC](https://forum.lowcaliber.com/t/torch-update/367/2 "2002-10-19T16:10:00Z")

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Unter post the damn torch-map…lol in da house  
Imp

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MSN Groups message 2 of 3

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**Author:** ![NuTT98](https://forum.lowcaliber.com/user_avatar/forum.lowcaliber.com/nutt98/32/57_2.png) [@NuTT98](https://forum.lowcaliber.com/u/NuTT98)\
**Post date:** [October 20, 2002, 4:04am UTC](https://forum.lowcaliber.com/t/torch-update/367/3 "2002-10-20T04:04:00Z")

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I’m pretty sure all you had to do was disable light effects for the torches. Everything else could have stayed. But hey as long as it runs good.

MSN Groups message 3 of 3
