First off, I’m not really sure of how doable this would be without making a huge download for people trying to join the server – or if Unter would really want to go to the trouble of coding this in - but I thought it would be a pretty cool idea.
What if we had sort of levels on the LCC server? When you join the server, you start as level 1, and as you kill opponents you gain in levels. At higher levels you find that you hit harder, throw further, and have an extended health and mana bar.
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Levelling Up
I’m thinking an experience point system - like all classic RPGs - would suffice here. For example the leap from level 1 to level 2 would be 200 exp points, 2 to 3 would be 400, 3 to 4 700, etc.
The number of experience points you get from a kill varies on the level of your opponent. Examples: If you are level 3 and kill a level 1, you’ll get very little experience. If you are level 5 and kill a level 1 you will get next to no experience. However, if you are level 1 and kill a level 5, you will get loads of experience, and level up a few times.
When you get killed, your experience drops and you can possibly level down. The inverse of the above works here… if you are a level 5 and get killed by a level 1, you drop a level or 2.
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Now, I know what you’re thinking. Lamers would abuse the heck out of this! But I don’t think it would really get that out of hand… how many lamers really have any skill? (Shady excluded) They would have to kill the more skilled players on the server to achieve the higher levels.
Even if a lamer got to a higher level, the more skilled players could bring his levels down while increasing their own.
Anyways, like I said, I’m really not sure about the doability of this. It would be a lot of trouble for Unter to go to.
As always criticism is more than welcome, so post away!
Original thread: https://lowcaliber.com/eve/forums/a/tpc/f/7786011002/m/5826096153