Any ideas on this welcome as I have no basis to even start myself lol.
I envision targets ( say shields ) floating in various hard to hit spots in a training map. You would jump around and hit em to break them, and give them a short respawn time so they come back quick enuff for repetetive training routines. Would make a nice addition to any map while waiting for others to join. Alas I have many ideas for where to put them, but no idea how to make them :mourn: . Well there ya go…
Sounds cool.
The breakable thing is easy enough (one hit-one gone) but the respawn is kinda hard. I’ll look over the Rune scripts (when i’ll get some time off) and i’ll give you an answer asap Fist
Hey in case anyone reads this… I have no need of this request as I found an alternative finally.
I use very thin target shaped movers which are activated by weapon hits. They are very thin and they rotate VERY fast (as opposed to up/down moves like elevators) so when you hit them they turn sideways and “look” like they disappear, but in actuality they are just very thin hehe. Now I am modifying some maps to not be as boring when alone lol .
Update here… surprisingly I didn’t think of this earlier but…
\well the rotating targets work ok, but you could still see them sideways so it was a bit hoaky. Instead I made targets just like in a circus shooting gallery (water pistols not heroin lol).
They fall into holes fast when you hit them with anything though… any way to make it JUST when a weapon hits it and not people/monsters?