Destroyable objects with fast respawns?

Any ideas on this welcome as I have no basis to even start myself lol.
I envision targets ( say shields ) floating in various hard to hit spots in a training map. You would jump around and hit em to break them, and give them a short respawn time so they come back quick enuff for repetetive training routines. Would make a nice addition to any map while waiting for others to join. Alas I have many ideas for where to put them, but no idea how to make them :mourn: . Well there ya go…

Fist

Original thread: https://lowcaliber.com/eve/forums/a/tpc/f/3886011002/m/5461031311

I hope you find an answer because that sounds like a kickass idea, Fisty.

Sounds cool.
The breakable thing is easy enough (one hit-one gone) but the respawn is kinda hard. I’ll look over the Rune scripts (when i’ll get some time off) and i’ll give you an answer asap Fist :lcc_beer:

One idea I was messing with is maybe using stools or something else that is already breakable, but just make them respawn somehow.
Hope that helps . :lcc_smile:

Hey in case anyone reads this… I have no need of this request as I found an alternative finally.
I use very thin target shaped movers which are activated by weapon hits. They are very thin and they rotate VERY fast (as opposed to up/down moves like elevators) so when you hit them they turn sideways and “look” like they disappear, but in actuality they are just very thin hehe. Now I am modifying some maps to not be as boring when alone lol :lcc_smile:.

lol cool i’ll have to try it when you are done

Update here… surprisingly I didn’t think of this earlier but…
\well the rotating targets work ok, but you could still see them sideways so it was a bit hoaky. Instead I made targets just like in a circus shooting gallery (water pistols not heroin lol).
They fall into holes fast when you hit them with anything though… any way to make it JUST when a weapon hits it and not people/monsters?

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