Information and Questions Regarding My Newest Map...

I’m finally making yet another map. You’ll spawn in a little room, drop drop to a larger room, grab all your weapons and shields, and go down into the arena, as normal. But, when you get down into the room, there’s a shallow pool of lava that makes up the entire room, whcih will weaken you slowly preventing too many kill in a row, making it a bit more fair and interesting. However, I ran into a problem.
I have no idea how to make lava… If any one could help, it would be greatly apprectiated.
I’m almost done it aside from that one thing. Thanks.

Original thread: https://lowcaliber.com/eve/forums/a/tpc/f/3886011002/m/959104987

Use a sheet brush, that will set up a seperate zone. Make sure that the sheet encompasses the entire area that is to be the pool of lava. make sure there is enough space between the floor of the pool and the top of the lava usually about 6 to 12 is enough what what your planning.

Next select a lava texture that you’d like to use. I recommend setting texture to “unlit” in the textures properties, gives it a more lava look. Then place a ZoneInfo actor in the new zone. You may have to resize the ZoneInfo via the drawscale in properties. This is so that it doesn’t overlap into other zones(if it does overlap, those other zones will take on the properties of the ZoneInfo).

In the ZoneInfo’s properties goto the ZoneInfo tab and find bPainZone, DamagePerSec, and DamageType. Set bPainZone to true, DamagePerSec to some small number like 2 or 3 or people will die quickly, and DamageType to fire.

That should set it up like you’d like. Only thing to remember is, as hot as lava is most things burst into immediate flame upon contact. Maybe a poison pool would be more along the lines of a gradual damage.

Let me know if that helps or if you have any questions.

Fais

Or a pool of alcohol . As soon as you get your first wound it starts seeping into you. You get more and more drunk and it gets harder and harder to control your character. That would be more fun than lava. Buuut, harder I would guess too.

Haha, Drunken rune players… that would be funny :lcc_razz:

! :lcc_beer: :lcc_beer: :lcc_beer:!

Druken players… That’d be awesome. I’ll just stick with the lava. Thanks, Fais. I’ll get to work on it soon. Not feeling well lately.

Well, here’s it so far… Please keep in mind I’m going to moving around and changing a lot of stuff, and no items (except torches and one rune) are placed in yet. Special thanks to Fais for helping me with that lava.
(I’m sticking with lava because that was the way I was actually told to make it. I was told to make an area with slow painful lava)
The name of the map may also change.

DM-LATest1.run (208 KB)

Its Awesome TeT! I like the idea… Even though IM sure it would be alot more fun if there was more than one person playing lol. anyways, Great job…

First time i got -1frags! :lcc_holyshit:

Great job Socks! Anyways, I think I’ll bring down the lava damage a little.

Any comments or suggestions?

[edit]

I forgot to mention that Cheese helped me with the Lava, too. I didn’t set something and he fixed it or something like that.

It’s good. All it needs is some weapons and I found a few things that need to be fixed.

[attachment lost: tetsmap.JPG, 88.2 KB]

Regarding The First Picture:

Actually, no it wasn’t at first, but I kinda like it like that, so I added torches by those ledges so you can drop down there in case you forgot a weapon, and grab one.

Regarding the Second Picture:

I noticed that already, and already fixed it.

Update:

I’ve been really busy with school grumble so I haven’t finished it yet. I’m almost done though.

Looking forward to it, TeT. :lcc_up:

Yah same here man :lcc_up:

I don’t like lava :lcc_rolleyes:

FIRE

I like the lava because it makes the game a bit harder and exciting. :lcc_smile:

Yes - extrime fights are always interesting :lcc_up:

Almost done tet? I cant wait! :lcc_smile:

I think he finished it. I think he just forgot to post.