Mace in the face!

Well since I came up with the idea of the “Mace Wars” many of you have wanted more. So I took it upon myself today to create something to give you that addiction a map. I present Mace Pit-LCC style.

DM-LCCmacepit.run (161 KB)

Original thread: https://lowcaliber.com/eve/forums/a/tpc/f/3886011002/m/7246013385

nice, lol.

Hey Mid,

Don’t forget to change the game type in level info to multiplayer. That way everyone can use their chosen skin. Also the stats/kills will register correctly.

And um question did you want to have the ability to go all around the arena or have it have a invisible line that players can’t cross in the middle?

LOL !! Sure thing Faison!!

UPDATED!!!

DM-LCCmacepit.run (161 KB)

Updated!!
Updates are as followed:

Tarps are realigned and corrected.
Maces are positioned properly.
Troughs are indestructable.
Goblin Axes pushed down.
Texturing and lighting fixed up a bit.

Two maps.
DM-LCCmacepit.run = Low Cal weapons and the 6 tarps.
DM-LCCmacepitmace.run = Macewar ready. 4 tarps.

Have fun!!

LCCmacepitpack030704.rar (74.6 KB)

Awesome, Mid!

But sorry, there are some problems. Not with the first map, but the maces-only one. The tarps are not walk-up-able… like you walk into the bottom of the tarp. They just need to be positioned slightly down more so we can walk up them. And maybe the wall thing could be higher so we can’t jump from the entrance onto the top of the invisible wall above everyone? Otherwise, good stuff. :lcc_up: :lcc_dog:.

About that invisible wall… What does everyone think? Taller or leave it be?

Faison is there another way to do it instead of the actor blockers?

taller

Def taller. i kept jumping the border!!

<— mehican

First off, awesome map, good playability so far.

Taller line though; it’s too easy to get up and run along the top of the invisible line…

Seems to be too many maces set up, making my graphics card crap up. I always know when there’s too many objects on screen 'cause the wings on my helmet shrink. :lcc_dog:

graphicsbah.jpg

Hehehe, silly. That’s just the game. When too many objects go on screen, Rune will compromise and alter the mesh complexity for every object, usually the one that gets hit the worst in LCCMacePitMace is the thing in the middle, it gets annoyingly fux0r3d. It helps, I’m sure, but when I spawn a ton of Alrics and whip out a hammer, I want that mesh to look exactly as ugly as it should when I gib the schiess out of it :lcc_smile:.

Here is that update whoops!!!

Dated after the day of release.

DM-LCCmacepitmace030804.run (174 KB)

So I take it this is the old dodgemace concept put to use?

yep

and it’s pretty fun too