Hmm… 'nother question: why do we have stats for seldom or never used weapons; the high caliber weapons, as well as a few random stats, stone and magic…? (I don’t even know what those are)
Sure, a couple of people have a dozen or so kills with those, but is it necessary? Old history, perhaps, but those seem to be pretty stagnant stats there… makes less room for the more popular statistics, or any possible expansion of details.
It’s not a question of œconomy, per se; but rather exhaustion. We let the stats dictate the different weapons it’s come across – in case certain new or exotic weapons escape our anticipation – rather than command it to find a pre-determined set. That’s statistical responsibility.
For certain special applications: in-game stats, the upcoming personal stat pages; we can well limit the data to a more pertinant collection. In October, when I get back to Germany; we’re planning a thorough-going review of the stats: from algorhythm to search mechanism.