More Zombies...

… then you can shake a stick at

:lcc_beer:

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Original thread: https://lowcaliber.com/eve/forums/a/tpc/f/7786011002/m/4326051673

lol, mano its time we pit my elders against your zombies, hehehe… :lcc_wink:

i actually crashed Rune, (not on the net, just loading up a map on my PC), by fighting way too many zombies at once, lol.

:lcc_beer:

hehe, when you start noticing the meshes getting very very stylised…thats about when you should stop summoning…although you crashed on an individual private game, whoa :lcc_eek:
btw, thats a lot of green zombie spew there

that picture actually doesn’t do it justice, there were a lot more when i started chopping…

:lcc_beer:

i dare you to fill the coliseum map with monsters… :lcc_wink:
and take a pic from the air…
btw, what is your processor speed?
and sorry you have a 64mb geforce4 mmx right?

you hit it on the card.

P3 1.26; 512 SDR; Asus TUSL2-C

give it six months and I’ll have a P4 4gig. :lcc_up:

:lcc_beer:

so that present setup’s a server in the making eh?

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wow dante that is truly awesome. What are you running as a video and processor. How do you get to summon like that? Zombies are the greatest.

its just a radeon 8500 on athlon 1800xp…very average drivers, heck even my ol’ glide/banshee combo worked about the same…
notice the mesh complexity dropping to about 10% the more you summon…

and yep, screw direct 3d for me, im gonna go opengl…so frikking dark though…
i might put a screenshot of those visual blinds-effect i see on the low cal emblem in arena and in fais’s stronghold map (awesome things he’s done), although i agree with unter that they nearly always occur when i come into arena from another map such as hilder, etc.

IMO, i think opengl works best with the unreal engine, whilst d3d/glide works well with the quake and half-life engines…

Hey fags

that really took some thought, im glad you are making such an impact on the forum :lcc_up:

i concur :lcc_up: :lcc_up:

:lcc_beer:

Ban them both.

“oh mah god! you killed widow!!”
“you bastard!!”

:lcc_wink: :lcc_wink:

i killed him, i killed him good. :lcc_up:

:lcc_beer:

i miss him :lcc_frown: