Rune Web Stats

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An authorized notification is sent from Rune’s HTTPClient to an Apache server, encoded in base64 and with optional encryption; the client is additionally checked for IP. After authorization, Apache GET’s the log from RuneWebAdmin via http/1.1. The log-info is immediately parsed into MySQL, where the results can be displayed in real-time on the web or eventually via screen.u live on any Rune server.

Original thread: https://lowcaliber.com/eve/forums/a/tpc/f/7306026412/m/1706026412

? I asked you about this yesterday, you said the stats would be name tracked not IP tracked.

So which one would it be?

Whoops; didn’t see this post, dude.

The player will be name-tracked via authentication; the game client (in this case the Rune server) will be checked for IP to help avoid someone flooding the server with malformed data.