UdÜ

  1. Plz set player count in Arena to 6 for an even number.

  2. Plz allow summoning of benches.

  3. Plz don’t ask Just cum play.

Original thread: https://lowcaliber.com/eve/forums/a/tpc/f/7786011002/m/4436042362 · recovered from the saved MSN Groups page https://lowcaliber.com/archives/030111is.htm · MSN Groups message 1 of 5

Damn it, Nutt stop acting like a fool on the server… killall weapons & shields and all the other shit !!!

Imp

MSN Groups message 2 of 5

hey we all had a mutual agreement that I killall and summon only rusty maces. You must have missed that.

MSN Groups message 3 of 5

Its all been good till sabih and the rest of your dumb friends came in and screwed it all to hell.

MSN Groups message 4 of 5

A mutual agreement?? I think I didn’t hear it …and the rest of those dumb assholes were just following your lead.

MSN Groups message 5 of 5

It works by class:

Switch ( Other.Class ) {
	Case Class'RuneI.VikingBroadSword':
		If ( bRandomize ) Spawn ( clReplace [ 0 + Rand (2) ],,,Other.Location,Other.Rotation );
		Else Spawn ( clReplace [ 0 ],,,Other.Location,Other.Rotation );
		return false;

So anything that’s not explicitly in the RuneI package won’t be affected. RAK uses a slightly more sophisticated profile, where there’s a list of things it will replace that can be configured in the .ini:

WeapRep(0)=(clTarget=Class'RuneI.VikingShortSword',clReplacement=Class'rakVikingShortSword')
WeapRep(1)=(clTarget=Class'RuneI.romansword',clReplacement=Class'rakRomanSword')

Alternatively, you can specify exceptions to the replacement:

clException(0)=Class'RuneI.HandAxe'
clException(1)=Class'rakTorch'

If you need something like the RAK profile I can probably throw it together; but suffice to say: simply subclassing the weaps in question will bypass the current mutator.

I’ll just export the sword to a different package then, TY.